Travis Chapman rates this game: 4/5 SaGa Frontier 2 is a role-playing video game developed by Square for the Sony PlayStation as the eighth original game in their SaGa series. Initially released in Japan in April 1999, an English version was made available in North America in January 2000 by Square Electronic Arts and in the PAL region the following March by Squaresoft. Development for the title was headed by series creator Akitoshi Kawazu, with music by Masashi Hamauzu. The game features an art style unique to the series at the time it was released, utilizing hand-painted watercolor backdrops and characters to give the game a storybook feel. Like other SaGa games, gameplay is largely non-linear, giving the player multiple paths to follow in order to complete the game. Set in the fictional world of Sandail, the game's plot, as well a location and character names, draw heavily from medieval Germanic influence.
The game's plot is divided into two separate stories, with the player given the option to control either Gustave XIII, an exiled would-be heir on a quest to reclaim his throne, or William Knights, a young man investigating the death of his parents, with both scenarios eventually intertwining in a larger plot involving the fate of the world. SaGa Frontier 2 was met with mostly positive reviews, with the Japanese version receiving three re-issues in June 2000, March 2002, and July 2006 respectively.
.: July 2002 ( 2002-07) Media CD-ROM (used for content transfer) (32 bit Processor) Memory 2 Input. 5× Digital buttons Power 1 CR-2032 Dimensions 64 mm (2.5 in) (h) 42 mm (1.7 in) (w) 13.5 mm (0.53 in) (d) Weight 30 grams (1.1 oz) Successor The PocketStation is a Memory Card by for the home video game console. Categorized by Sony as a combination of a Memory Card and a miniature, the device features a monochrome (LCD), communication capability, a, built-in, and capability. To use the device's functionality, it must be connected to a PlayStation through a memory card slot. It was released exclusively in on January 23, 1999.
Software for the PocketStation was typically distributed as extras for, included in the, enhancing the games with added features. Stand-alone software could also be downloaded through the PlayStation console. The software is then transferred to the PocketStation for use.
A built-in infrared data interface allows direct transfer of data such as game saves between PocketStation units, as well as multiplayer gaming. The original Japanese ship date for the PocketStation was set for December 23, 1998, but it was delayed a full month. Sony only shipped an initial 60,000 units of the peripheral when it was released on January 23, 1999. It was initially available in two case colors: white and clear. It proved extremely popular, selling out all over the region. Sony planned to release the PocketStation outside Japan, engaging in promotional activity in Europe and North America, but the release did not occur. SCEA cited an inability meeting Japanese demand as the reason for the PocketStation's absence.
Despite this, a few games, such as and, retained PocketStation functionality in their localized versions. The PocketStation's most popular game was Dokodemo Issho, which sold over 1.5 million copies in Japan and is the first game to star Sony's mascot. The PocketStation was discontinued in July 2002 after having shipped nearly five million units. On November 5, 2013, it was announced that the PocketStation would be revived as an application for the, allowing users to play PocketStation format minigames for any classic PlayStation games that they own.
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Originally it was only available to PlayStation Plus members, it was later released to the general public. It remains an exclusive to the Japanese PlayStation Vitas. The PocketStation also shares similarities with Sega's for the. Contents. Technical specifications.: (32-bit RISC chip).: 2K bytes, 128K bytes.: 32×32 dot monochrome LCD.: 1 miniature speaker (10-bit ).: 5 input buttons, 1 reset button. communication: Bi-directional (supports based and conventional remote control systems). indicator: 1 (red).: 1.
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Other functions: function and identification number. Dimensions: 64 × 42 × 13.5 mm (height × width × depth). Weight: Approximately 30 (including battery) Compatible games. Battle Bug Story. Be Pirates! Future Publishing.
Retrieved 2008-08-28. Sony has delayed the Japanese release of its PocketStation PDA from December 23 to January 23, 1999. ^ (PDF) (in Japanese). December 9, 1998. Archived from (PDF) on 2006-09-13. Retrieved 2007-10-30. ^ (PDF) (in Japanese).
Sony Computer Entertainment. Archived from (PDF) on 2009-10-10. Retrieved 2008-08-28.
IGN staff (January 28, 1999). Retrieved 2009-12-02.
IGN staff (October 8, 1998). Retrieved 2009-12-05. Wolf (2008). Retrieved 16 August 2011. Commodore Wheeler (May 13, 1999). Retrieved 2009-12-02.
IGN staff (May 13, 1999). Retrieved 2009-12-02. ^ Square Electronic Arts, ed. Final Fantasy VIII North American instruction manual. Square Electronic Arts.
^ Square Electronic Arts, ed. SaGa Frontier 2 North American instruction manual. Square Electronic Arts.
Fennec Fox (July 19, 2002). Archived from on 2011-06-07.
Retrieved 2009-12-02. GameSpot staff (July 19, 2002). Archived from on September 8, 2012. Retrieved 2009-12-02. 2013-11-04, Siliconera.
^ 'International Previews: PocketStation'. Official U.S. PlayStation Magazine. 2 (7): 80–82. April 1999. access-date= requires url=.
Genki, ed. Jade Cocoon Japanese instruction manual. IGN staff (November 30, 2009). Retrieved 2009-05-17.
携帯型ゲーム機コンプリートガイド The Complete Guide to Handheld Consoles (in Japanese). Shufu no Tomo Infos. ^ Parish, Jeremy (2006).
Archived from on 2007-09-27. Retrieved 2008-11-23. IGN staff (January 11, 1999). Retrieved 2008-11-23. Retrieved 2009-05-17. External links. (in Japanese).
Guys, I've been searching via google.com, Kazaa, and tons of iso/romz sites to no avail. Can anyone help me? I'm looking for Suikoden 2 and Saga Frontier 2. I'm not a leech. I have games I can trade.
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Disc Number & Printed Serial Number DISC 1 SCPS-45300 DISC 2 SCPS-45301 Serial Number In Disc SCPS-45300 SCPS-45301 Media Disc ID N / A N / A Number Of Tracks 1 ( 1 Data Track ) 1 ( 1 Data Track ) Approx. Image Size ( Image Format Used ) MB (.bin /.cue ) MB (.bin /.cue ) Approx.Size On Disc MB MB Approx. Archive Size ( Archive Type Used ) MB ( 1 RAR File with 2% Recovery ) MB ( 1 RAR File with 2% Recovery ) Barcode Number(s) ( UPC / EAN ) Since we don't have the back cover this information is missing please CONTRIBUTE it. Japanese Menus and gameplay are in Japanese.
Young Gustave XIII was born as heir to the throne of the Kingdom of Finney. He was to be a great ruler. Then at the age of seven, his father discovered that he didn't possess Anima, the power to use the magic arts. With his father seeing his son as a disgrace and unfit to rule he disowned Gustave XIII and his mother Sophie.
They were exiled to the country of Jade where they were befriended by Kelvin, Count of Jade. As Gustave XIII grew, so did his hatred of the king and the land he was forced to leave. He vowed to overthrow his father and become king. He began learning the weapon arts, using steel and other natural resources to increase his power. Eventually he mastered the cold metal and would come to be known as Gustave the Steel. This would lead to a century of war that would ravage the kingdom and destroy a family.
William Knights had a very different life. After being orphaned he was raised by his aunt and uncle. He was taught to follow in the family footsteps and became a Quell Excavator.
Quell is an ancient natural artifact that possesses Anima, which is used in mastering the spell arts. Soon William became extremely skilled in finding Quell and was named Tycoon Wil; but something never felt right to him. Deep inside he always felt that his parents were murdered. This feeling would lead him to seek the truth. However, the truth may destroy him and everything he has learned to love. In Saga Frontier 2 by Square Soft, you are able to choose from either Gustave XIII's story or William Knights'. Each one tells a different tale but they eventually crossover to form a grand story.
This multi-scenario battle system helps to create countless hours of warring. Choose your story and start your quest. Will you be king or will you seek the truth? There is only one way to find out. But first, there are many things you must know and master.
Choose the roles for each of your four team members. There are three unique roles that each character can play in the game. They can have the role of Individual, which helps to strengthen their own abilities and affects the actions of all your allies. Then there is Support, which affects the entire party. Lastly, the role of No Battle comes in handy when your team needs to negotiate its way out of a fight. After selecting roles, teach them the secrets of weapon and Spell Arts. Weapons are for physical attacks and Spell Arts help to draw out Anima, not only in your characters but in their weapons as well.
Depending on the character and the weapon used, they can cast spells according to six different arts: Tree, Stone, Flame, Water, Tone and Beast. Each art has different weaknesses and strengths but when combined, they can create devastating combo attacks that will destroy the enemy. The more times you use the arts the stronger you will become. Next, choose from three different Battle Modes. In the Duel Battle mode, you must choose one member of your party to represent the entire team in one-on-one combat. Here, the character you have chosen can learn more attacks and master skills faster.
Choose your moves carefully as each decision will affect the tide of battle. In the Team Battle mode you rely on your entire team in order to win. You must plan not only the style of your attacks but also the roles each of your team will have. Lastly, there is the Strategic Battle mode.
Here, you are not just limited to the three party members but you also take command of several different units, using careful planning and maneuvers to conquer the world. Are you prepared for what has been set before you? Which path is the one that will lead you to greatness?
Can you create history or will you fall prey to the errors of the past? Gustave XIII and William await your decision. The world awaits you. Manufacturer's description: Shape History or Be History Select and control decisive moments during decades of royal conflict. Magic, revenge, and assassination will all play a part in determining who will obtain the country and the crown.
Create a unique history with Multi-Scenario System Influence a variety of characters in an epic saga Experience hand-painted watercolor artwork Play Duel, Team, or Strategic battle modes Choose from various, realistic sword maneuvers during combat Form hundreds of possible combo attacks Cast powerful and spectacular magic attacks Features:. Third person perspective. 2D graphics. Cartoon graphics. Medieval Fantasy theme.